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AI Insights · Timothy · January 2022

Top 5 Sandbox Games on iOS in Saudi Arabia: Q4 2021 Performance

Explore the performance of the top 5 sandbox games on iOS in Saudi Arabia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Sandbox Games on iOS in Saudi Arabia: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 sandbox games on iOS in Saudi Arabia showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:

Roblox experienced notable fluctuations in weekly revenue, starting at approximately $283K in late September and dipping to around $126K by the end of October. The revenue then saw a resurgence, peaking at $344K in late November before closing the year at about $331K in the final week of December. Weekly downloads for the game decreased from 46K at the start of the quarter to around 26K by the end. Active users, however, saw a general upward trend, growing from 488K to a high of 527K.

Kawaii Planet Craft, a newer entrant, had a modest revenue performance with peaks and troughs, reaching a maximum of $293 in late October. Downloads spiked initially, hitting 35K, but gradually declined to just over 3.6K by the end of December. Active users followed a similar trend, peaking at 32K in late October and gradually decreasing to about 8.7K.

Rec Room: Play with Friends showed a steady increase in weekly revenue, starting at $305 and ending the quarter with a peak of $946. Downloads grew significantly, particularly in December, from 1.8K at the beginning to nearly 28K by the end of the quarter. Active users also saw a substantial rise, moving from 9K to over 39K in the same period.

MultiCraft — Build and Mine! did not generate revenue during this period. Nevertheless, downloads were relatively stable with some spikes, reaching a high of about 9.7K in the last week of December. Active users showed a fluctuating yet generally stable pattern, fluctuating between 26K and 39K.

Block Craft 3D: Building Games experienced consistent weekly revenue, with a peak of $379 in early November. Downloads varied, peaking at around 9K in mid-November. Active users remained relatively stable, ranging from 64K to 78K throughout the quarter.

These insights highlight the varying performance of sandbox games in Saudi Arabia on the iOS platform during Q4 2021. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022